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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 05-03-2021 , 16:16   Re: [L4D2] ZSpawn: Zombie Spawn manager (v1.0)[03-May-2021]
Reply With Quote #3

Quote:
Originally Posted by Silvers View Post
to support all mutations simply create and fire the "info_gamemode" entity how most of my plugins use it. That way you can get unknown mutations and their game mode types.
For the mutations below, this method doesn't work (unless you set "unknown" mutations to a default mode like coop)
  • holdout
  • dash
  • shootzones
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Last edited by Marttt; 05-03-2021 at 16:17.
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