Quote:
Originally Posted by TommyCD1
Hello. I had something small, not a bug to report. I was wondering if you could, when not moving while crouching, tilt the model slightly so the left leg does not stick forward? I often play custom campaigns and when shooting straight down a ladder or pipe, the leg tends to block my view.
It's mostly problematic with Nick and Coach since they have such large pants.
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Hey sorry this is not something i'm really going to mess with anytime soon and maybe forget about it, if you want to try your self you can edit this line
https://github.com/LuxLuma/-L4D2-Sur...r_Legs.sp#L131
PHP Code:
TeleportEntity(iEntity, view_as<float>({0.0, 0.0, -20.0}), view_as<float>({-89.0, 0.0, 0.0}), NULL_VECTOR);
The angles are here {-89.0, 0.0, 0.0} just don't change the -89.0.
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