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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 06-13-2012 , 22:02   Re: [TF2] Spawn Stickybomb Removal
Reply With Quote #7

Quote:
Originally Posted by Smarmy View Post
For a map like Dustbowl and I'm sure lots of other maps, RED sets up during the setup round and part of the defense is laying stickies at the gate (1st Stage). I don't plan to use this as I think spawn camping is a valid tactic on most maps, but, perhaps a cvar to disallow a specific team from doing it?

Maybe sticky_blu_enable 0/1 sticky_red_enable 0/1
I didn't really intend this to be used on maps like dustbowl where one team attacks and one defends. But I'll see about adding those cvars at some point.

Quote:
Originally Posted by Leonardo View Post
does it break stickybombs flying through team barrier? (no check for m_bTouched?)

also
any chance you add a cvar to set timer interval?
The plugin does not care about the value of m_bTouched (I'm not sure why it should.)
I'm not going to add a cvar for the timer because a higher value would look shitty, and a lower value would increase the possibility of lagging the server (currently it's tested to run fine with 32*8 stickies in play).
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