Thread: Anti Bunny Hop
View Single Post
Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 08-05-2010 , 14:02   Re: Anti Bunny Hop
Reply With Quote #6

Quote:
You are altering any speed that occurs after a jump, meaning if a player jumps off a roof / box or anything that would result in them falling and taking damage, you would be effecting that fall speed.
This is false. The check occurs .1 seconds into the jump. At this point in the jump, the player is still heading roughly upwards because they just barely left the ground. If they are going over the threshold at this point (and if the threshold is over 1.45, they're therefore engaging in bunny-hopping), the punishment will kick in. They will maintain their exact position and direction they're heading (upward and probably forward), but their speed will change. If the punishment is negative, the same is true, but the direction will be reversed.

If it did a check 1 second into a jump or something, you might have a point, but it doesn't.

Also, this plugin doesn't affect falls.

Also, the plugin doesn't affect vertical speeds. If I set the threshold to 1 (way too low for use as a bunny-hopping preventer, but useful for testing or for fun), people can still jump onto boxes without being affected, as long as they get close to the box and jump onto it, rather than running and jumping to it. As long as their X-Y speed doesn't exceed their weapon-specific maximum ground speed they wouldn't be affected.

Last edited by Mister_Magotchi; 08-08-2010 at 19:06. Reason: typo
Mister_Magotchi is offline