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Devil259
Veteran Member
Join Date: Dec 2009
Location: France (59)
Old 12-27-2011 , 07:23   Re: Reload Animation Fix
Reply With Quote #2

Code:
    RegisterHam(Ham_Item_PostFrame, "weapon_glock18",      "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_usp",          "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_deagle",       "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_p228",         "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_elite",        "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_fiveseven",    "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_m3",           "Ham_Item_PostFrame_sgs_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_xm1014",       "Ham_Item_PostFrame_sgs_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy",      "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_mac10",        "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_tmp",          "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_p90",          "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_ump45",        "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_galil",        "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_famas",        "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_ak47",         "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_m4a1",         "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_sg552",        "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_aug",          "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_g3sg1",        "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_sg550",        "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_scout",        "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_awp",          "Ham_Item_PostFrame_Pre", 0);     RegisterHam(Ham_Item_PostFrame, "weapon_m249",         "Ham_Item_PostFrame_Pre", 0);

->

Code:
new bitAllowWeapons = (1<<CSW_FLASHBANG)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_KNIFE)|(1<<CSW_HEGRENADE) new szWeaponsName[ 20 ] for( new i = CSW_P228 ; i <= CSW_P90 ; i++ ) {     if( ~bitAllowWeapons & 1<<i && get_weaponname( i , szWeaponName , charsmax( szWeaponName ) ) )     {         RegisterHam( Ham_Item_PostFrame , szWeaponsName , "Ham_Item_PostFrame_Pre" , false )     } }
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