Quote:
Originally Posted by cravenge
Thanks Ludastar, I'll keep them for future updates.
Hmm, there seems to be a problem with it on L4D1 but none on L4D2 as it works flawlessly. That doesn't prevent FF though, I need to check if the area around the target to be thrown is safe from other survivors.
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Bots don't damage team mates.
L4D block damage that would of damage you when being shot, i would suggest doing the same thing with the pipebomb however, i'm my opinion for molotov i would block the damage from the fire for a few secs then start damaging survivors who are in it, should give people with even the slowest reaction time to move out of it.
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