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Member
Join Date: Nov 2005
Location: Illinois
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11-19-2005
, 23:14
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#17
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Quote:
Originally Posted by joka69
Dont know if this will help ,but maybe.
Code:
if(is_valid_ent(ptd)) {
new classname2[32]
entity_get_string(ptd,EV_SZ_classname,classname2,31)
if(equal(classname2,"func_breakable"))
force_use(ptr,ptd)
}
remove_entity(ptr)
}
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LOL! I got to almost EXACTLY the same thing, except that i couldn't find a way to deal ddamage to the entity. I kept thinking i had to use one of the entity_set_ functions but coudln't find anything that worked. I'll try this and see what happens
+Karma
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Battlefield 1942, CNC Generals, Red Faction, Incoming/Incoming Forces, The Sims, Sim City 3k, Unreal Tournament, Fallout 1/2, Ragnarok, Goonzu, and CS 1.6.
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