Works like a charm, again 2 questions for you sir:
#1 If i want to remove the HUD for alive players, do i just delete this portion of the code and compile it?
Code:
public SkillPointsHud(id)
{
if(is_user_alive(id)){
set_hudmessage(0, 212, 255, 0.03, 0.23, _, _, 1.0, _, _, 1)
ShowSyncHudMsg(id, gSync, "Skill : %s ^nPoints : %d/%d", CLASSES[ g_iLevels[ id ] ], g_iPoints[ id ], LEVELS[ g_iLevels[ id ] ]);
}
}
#2 I can edit these lines to whichever amount i wish?
Code:
#define EXPIREDAYS 30
#define MAX_CLASSES 5
#define MAX_LEVELS 5
#define MAX_PONTUATION 10000 // max skillpoints per player
E.G. what if I don't want the skillpoints gained to expire ever or if i put EXPIREDAYS 365?
Would that make a problem for the server, is there a limit after which the vault can't track that many players and stats?
Thanks for this once again, much appreciated.