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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-22-2021 , 16:43   Re: [L4D1 & L4D2] Replace Cars Into Car Alarms [v1.0.4 | 22-January-2021]
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@Edison1318, I added it to the new version.

The cvar starts disabled by default l4d_replace_car_alarm_remark set to "1" to apply.

Btw, I wasn't able to make it warn more than once per map even changing the vanilla game cvar rr_remarkable_world_entities_replay_limit to higher values. [default: 1] (Maybe is a Valve bug)

Updated.

Code:
1.0.4 (22-January-2021)
    - Added info_remarkable entity. (thanks "Edison1318" for requesting)
    - Added info_game_event_proxy entity.
    - Added proper entities kill on OnCarAlarmEnd/OnHitByTank.
    - Added pallete color.
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Last edited by Marttt; 01-22-2021 at 20:36.
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