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[TF2] Light Colours 0.6 (03/10)
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Chris-_-
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Join Date: Oct 2008
11-02-2009 , 09:38 Re: [TF2] Light Colours 0.1 (02/11)
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My god that looks awesome
EDIT: Idea here, light_aim, look in the direction of a light, trace to the area you're looking at, loop through all entities and compare the length between the actual location of the point_spotlight and the traced location by xx distance (whatever suitable) using vector-math. ftw!
Last edited by Chris-_-; 11-02-2009 at
10:06
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