#include <sourcemod> public void OnPluginStart() { HookEvent("weapon_fire_on_empty", Event_FireOnEmpty); HookEvent("weapon_reload", Event_Reload); } public Action Event_FireOnEmpty(Event event, const char[] name, bool dontBroadcast) { PrintToServer("weapon_fire_on_empty called"); return Plugin_Continue; } public Action Event_Reload(Event event, const char[] name, bool dontBroadcast) { PrintToServer("weapon_reload called"); return Plugin_Continue; }