Quote:
Originally Posted by fbef0102
still didn't work in l4d1
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Thanks, fixed.
Code:
1.2 (21-Jan-2020)
- Fixed L4D1 not using IsInvulnerable function in OnTakeDamage. Thanks to "fbef0102" for reporting.
- Thanks to Lux for various help. L4D1 now reads and sets the IsInvulnerable timer directly.
- L4D1 gamedata update required.
- L4D2 gamedata update required if updating from 1.0.
Had a test with some cvars and they seem to be working so I removed the beta versions and pushed to the first post.
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