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SDKHook ShouldCollide
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Nerus
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Join Date: Aug 2010
Location: Poland
05-17-2019 , 15:28 Re: SDKHook ShouldCollide
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4
Is a good place this question:
how to get targets (clients) on the path of thrown nade (projectile) without checking every time the whole path (loop)?
Last edited by Nerus; 05-17-2019 at
15:28
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