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tuty
Veteran Member
Join Date: Jul 2008
Location: UK
Old 03-30-2012 , 08:58   Re: Surf Shop please.
Reply With Quote #2

Code:
#include < amxmodx > #include < fun > #include < cstrike > #include < hamsandwich > #pragma semicolon 1 #define MAX_PLAYERS  32 + 1 enum _: iShopItems {     ITEM_AWP,     ITEM_DEAGLE,     ITEM_HEGRENADE,     ITEM_FLASH,     ITEM_SMOKE }; new const gShopMenu[ iShopItems ][ ] = {     "Awp",     "Deagle",     "HE Grenade",     "Flash",     "Smoke" }; new const gShopPrices[ iShopItems ] = {     5_000,     2_500,     1_500,     1_000,     1_000 }; new bItemBought[ MAX_PLAYERS ][ iShopItems ]; public plugin_init( ) {     register_plugin( "Surf Shop", "1.0.1", "tuty" );         RegisterHam( Ham_Spawn, "player", "bacon_Spawned", 1 );         register_clcmd( "say /surfshop", "CommandShop" );     register_clcmd( "say_team /surfshop", "CommandShop" ); } public bacon_Spawned( id ) {     if( is_user_alive( id ) )     {         new i;         for( i = 0; i < iShopItems; i++ )         {             bItemBought[ id ][ i ] = 0;         }     } } public CommandShop( id ) {     if( !is_user_alive( id ) )     {         client_print( id, print_chat, "You must be alive to buy items!" );             return PLUGIN_HANDLED;     }         new iMenu = menu_create( "\rChoose Item!", "menu_ShopHandler" );         new szFormatMenu[ 400 ], idString[ 3 ], i;         for( i = 0; i < iShopItems; i++ )     {         formatex( szFormatMenu, charsmax( szFormatMenu ), "\w%s \R\y%d$", gShopMenu[ i ], gShopPrices[ i ] );         num_to_str( i, idString, charsmax( idString ) );                 menu_additem( iMenu, szFormatMenu, idString );     }         menu_display( id, iMenu );     return PLUGIN_CONTINUE; } public menu_ShopHandler( id, menu, item ) {     if( item >= 0 )     {         new access, callback, idString[ 3 ];                menu_item_getinfo( menu, item, access, idString, charsmax( idString ), _, _, callback );                    new iKey = str_to_num( idString );         new iMoney = cs_get_user_money( id );            switch( iKey )         {             case ITEM_AWP:             {                 if( iMoney < gShopPrices[ ITEM_AWP ] )                 {                     client_print( id, print_chat, "You don't have enoug money! You need %d$", gShopPrices[ ITEM_AWP ] );                                         return PLUGIN_HANDLED;                 }                                     if( bItemBought[ id ][ ITEM_AWP ] )                 {                     client_print( id, print_chat, "You already bought this item!" );                                         return PLUGIN_HANDLED;                 }                 give_item( id, "weapon_awp" );                 cs_set_user_bpammo( id, CSW_AWP, 80 );                 client_print( id, print_chat, "You have bought a AWP!" );                 cs_set_user_money( id, iMoney - gShopPrices[ ITEM_AWP ], 1 );                 bItemBought[ id ][ ITEM_AWP ] = 1;             }                         case ITEM_DEAGLE:             {                 if( iMoney < gShopPrices[ ITEM_DEAGLE ] )                 {                     client_print( id, print_chat, "You don't have enoug money! You need %d$", gShopPrices[ ITEM_DEAGLE ] );                                         return PLUGIN_HANDLED;                 }                                     if( bItemBought[ id ][ ITEM_DEAGLE ] )                 {                     client_print( id, print_chat, "You already bought this item!" );                                         return PLUGIN_HANDLED;                 }                 give_item( id, "weapon_deagle" );                 cs_set_user_bpammo( id, CSW_DEAGLE, 60 );                 client_print( id, print_chat, "You have bought a Deagle!" );                 cs_set_user_money( id, iMoney - gShopPrices[ ITEM_DEAGLE ], 1 );                 bItemBought[ id ][ ITEM_DEAGLE ] = 1;             }                         case ITEM_HEGRENADE:             {                 if( iMoney < gShopPrices[ ITEM_HEGRENADE ] )                 {                     client_print( id, print_chat, "You don't have enoug money! You need %d$", gShopPrices[ ITEM_HEGRENADE ] );                                         return PLUGIN_HANDLED;                 }                                     if( bItemBought[ id ][ ITEM_HEGRENADE ] )                 {                     client_print( id, print_chat, "You already bought this item!" );                                         return PLUGIN_HANDLED;                 }                 give_item( id, "weapon_hegrenade" );                 client_print( id, print_chat, "You have bought a HE Grenade!" );                 cs_set_user_money( id, iMoney - gShopPrices[ ITEM_HEGRENADE ], 1 );                 bItemBought[ id ][ ITEM_HEGRENADE ] = 1;             }                         case ITEM_FLASH:             {                 if( iMoney < gShopPrices[ ITEM_FLASH ] )                 {                     client_print( id, print_chat, "You don't have enoug money! You need %d$", gShopPrices[ ITEM_FLASH ] );                                         return PLUGIN_HANDLED;                 }                                     if( bItemBought[ id ][ ITEM_FLASH ] )                 {                     client_print( id, print_chat, "You already bought this item!" );                                         return PLUGIN_HANDLED;                 }                 give_item( id, "weapon_flashbang" );                 client_print( id, print_chat, "You have bought a Flash!" );                 cs_set_user_money( id, iMoney - gShopPrices[ ITEM_FLASH ], 1 );                 bItemBought[ id ][ ITEM_FLASH ] = 1;             }                         case ITEM_SMOKE:             {                 if( iMoney < gShopPrices[ ITEM_SMOKE ] )                 {                     client_print( id, print_chat, "You don't have enoug money! You need %d$", gShopPrices[ ITEM_SMOKE ] );                                         return PLUGIN_HANDLED;                 }                                     if( bItemBought[ id ][ ITEM_SMOKE ] )                 {                     client_print( id, print_chat, "You already bought this item!" );                                         return PLUGIN_HANDLED;                 }                 give_item( id, "weapon_smokegrenade" );                 client_print( id, print_chat, "You have bought a Smoke!" );                 cs_set_user_money( id, iMoney - gShopPrices[ ITEM_SMOKE ], 1 );                 bItemBought[ id ][ ITEM_SMOKE ] = 1;             }         }     }         menu_destroy( menu );         return PLUGIN_HANDLED; }
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Last edited by tuty; 03-30-2012 at 09:00.
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