View Single Post
ojmdk476oj
AlliedModders Donor
Join Date: Dec 2009
Old 10-30-2011 , 17:33   Re: SourceMod 1.4 released!
#35

Quote:
Originally Posted by xPaw View Post
It just ignores second param (which is 0/1) and just toggles it.


And i just lost beacon after second time. While it should have stayed that way. It's very annoying when you use it with @all.
As far as i know, sm_drug @me 0 have never worked, it only goes away when you respawn.

Beacon dosen't have that param thing
PHP Code:
Random Guy :  !beacon
[SMUsagesm_beacon <#userid|name> 
But it could be nice if it was added in the next release.
ojmdk476oj is offline