Thread: Crit Issue
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 03-26-2012 , 19:14   Re: Crit Issue
Reply With Quote #2

Try removing result = false; and changing the last line to return Plugin_Continue; instead.

As it currently stands, result = false; ensures that everyone without the ADMFLAG_CUSTOM1 do not get crits, then that change is set in stone by returning Plugin_Handled. Removing those two lines, and instead using return Plugin_Continue; would allow the normal calculations to continue, i.e. allowing other players to sometimes get crits.

Last edited by 11530; 03-27-2012 at 12:07.
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