Code:
C:\Users\cheby\Desktop\SSSSSSSSSS\wee>"C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\studiomdl.exe" -printbones -debug C:\Users\cheby\Desktop\SSSSSSSSSS\wee\tripmine.qc
WARNING: AppFramework : Unable to load module p4lib.dll!
WARNING: Warning: falling back to auto detection of vproject directory.
WARNING: Unable to find gameinfo.txt. Solutions:
1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
2. Run vconfig to specify which game you're working on.
3. Add -game <path> on the command line where <path> is the directory that gameinfo.txt is in.
Unable to find gameinfo.txt. Solutions:
1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
2. Run vconfig to specify which game you're working on.
3. Add -game <path> on the command line where <path> is the directory that gameinfo.txt is in.
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
C:\Users\cheby\Desktop\SSSSSSSSSS\wee>Pause
Presione una tecla para continuar . . .
EDIT: I needed to put some params in the start line to fix that errors, this is the actual output
Code:
C:\Users\cheby\Desktop\SSSSSSSSSS\wee>"C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\studiomdl.exe" -printbones -game "C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/" -nop4 -debug C:\Users\cheby\Desktop\SSSSSSSSSS\wee\tripmine.qc
qdir: "c:\users\cheby\desktop\ssssssssss\wee\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\"
g_path: "C:\Users\cheby\Desktop\SSSSSSSSSS\wee\tripmine.qc"
Building binary model files...
Working on "tripmine.qc"
SMD MODEL perfectworld_wings01_v3_reference.smd
SMD MODEL tripmine_anims\idle.smd
SMD MODEL tripmine_physics.smd
Processing LOD for material: tripmine
Processing LOD for material: tripmine2
Hardware bone usage:
0 "ValveBiped.Bip01_R_Hand" lod0
1 "w_tripmine" lod0
2 bones used in lod 0
CPU bone usage:
0 "ValveBiped.Bip01_R_Hand" lod0
1 "w_tripmine" lod0
2 bones used in lod 0
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/sharks/tripmine/tripmine.mdl:
Loading preexisting model: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/sharks/tripmine/tripmine.mdl
Found 1 preexisting sequences.
bones 1180 bytes (2)
animation x y ips angle
animations 268 bytes (1 anims) (101 frames) [0:03]
Building sequence index remapping table...
No re-ordering required.
sequences 224 bytes (1 seq)
hdr@0057F174=7A530200
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
hdr@0057F174=7A530200
textures 136 bytes
keyvalues 264 bytes
hdr@0057F16C=7A530398
hdr@0057F174=7A530200
bone transforms 336 bytes
bone flex driver 0 bytes
bodygroup presets 0 bytes
Collision model volume 460.31 in^3
collision 0 bytes
total 2952
---------------------
writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/sharks/tripmine/tripmine.vvd:
vertices 77568 bytes (1616 vertices)
tangents 25856 bytes (1616 vertices)
total 103488 bytes
---------------------
Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/sharks/tripmine/tripmine.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 18 bytes
strip groups: 66 bytes
strips: 70 bytes
verts: 14544 bytes
indices: 8298 bytes
bone changes: 24 bytes
everything: 23084 bytes
WARNING: ConVarRef r_staticlight_streams doesn't point to an existing ConVar
WARNING: ConVarRef r_staticlight_streams_indirect_only doesn't point to an existing ConVar
Completed "tripmine.qc"
C:\Users\cheby\Desktop\SSSSSSSSSS\wee>Pause
Presione una tecla para continuar . . .
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