As found in the resources/modevents.res file
There might be some old ones in here too ;)
PHP Code:
"explain_scavenge_goal" // explain where to put the scavenge mode items
{
"userid" "short"
"subject" "long" // The collection device
}
"explain_scavenge_leave_area" // explain that leaving the area, starts round
{
"userid" "short"
"subject" "long" // The entity
}
"begin_scavenge_overtime" // enter overtime in a scavenge round
{
}
"scavenge_round_start" // a scavenge round has begun
{
}
"scavenge_round_halftime" // a scavenge round is in halftime
{
}
"scavenge_round_finished" // a scavenge round has ended
{
}
"scavenge_score_tied" // a team just tied the score
{
}
"versus_round_start" // a versus round has begun
{
}
"gascan_pour_blocked" // can't pour the gas, someone else already is
{
"userid" "short"
}
"gascan_pour_completed" // player finished pouring a can
{
"userid" "short"
}
"gascan_dropped"
{
"userid" "short"
}
"gascan_pour_interrupted" // we got interuppted pouring the gas can
{
"userid" "short" // person who interuppted us
}
"scavenge_match_finished"
{
"winners" "byte" // winner team
}
"versus_match_finished"
{
"winners" "byte" // winner team
}
"total_ammo_below_40" // sent for any ammo type, except those with max ammo 1, or infinite ammo, like pistols
{
"userid" "short"
}
"punched_clown"
{
"userid" "short" // player who punched the clown
}
"charger_killed"
{
"userid" "short" // user ID of dead charger
"attacker" "short" // user id of killer
"melee" "bool" // TRUE if a player killed the charger with a melee weapon
"charging" "bool" // TRUE if the charger was charging when it died
}
"spitter_killed"
{
"userid" "short" // user ID of dead spitter
"attacker" "short" // user id of killer
"has_spit" "bool" // TRUE if the spitter spit at some point
}
"jockey_ride"
{
"userid" "short" // player who did the lunging
"victim" "short" // player that got lunged
}
"jockey_ride_end"
{
"userid" "short" // player who did the lunging
"victim" "short" // player that got lunged
"rescuer" "short" // Who stopped it
"ride_length" "float" // Duration of our ride
}
"jockey_killed"
{
"userid" "short" // user ID of dead jockey
"attacker" "short" // user id of killer
}
"non_melee_fired"
{
"userid" "short" // User that fired a non-melee weapon
}
"infected_decapitated"
{
"userid" "short" // userid of the player who did the decapitation
}
"upgrade_pack_added"
{
"upgradeid" "short"
"userid" "short"
}
"vomit_bomb_tank"
{
"userid" "short" // userid of the player who used the bomb
}
"triggered_car_alarm"
{
}
"panic_event_finished"
{
}
"charger_charge_start"
{
"userid" "short" // user ID of the charger
}
"charger_charge_end"
{
"userid" "short" // user ID of the charger
}
"charger_carry_start"
{
"userid" "short" // user ID of the charger
"victim" "short"
}
"charger_carry_end"
{
"userid" "short" // user ID of the charger
"victim" "short"
}
"charger_impact" // ran into a survivor we aren't carrying
{
"userid" "short"
"victim" "short"
}
"charger_pummel_start"
{
"userid" "short" // user ID of the charger
"victim" "short"
}
"charger_pummel_end"
{
"userid" "short" // user ID of the charger
"victim" "short"
"rescuer" "short" // Who stopped it
}
"strongman_bell_knocked_off"
{
"userid" "short"
"subject" "short"
}
"molotov_thrown"
{
"userid" "short" // user ID of the charger
}
"gas_can_forced_drop"
{
"userid" "short" // player that forced the drop
"victim" "short" // player that dropped it
}
"explain_survivor_glows_disabled"
{
"userid" "short" // The player we're explaining to
}
"explain_item_glows_disabled"
{
"userid" "short" // The player we're explaining to
}
"explain_rescue_disabled"
{
"userid" "short" // The player we're explaining to
}
"explain_bodyshots_reduced"
{
"userid" "short" // The player we're explaining to
}
"explain_witch_instant_kill"
{
"userid" "short" // The player we're explaining to
}
"set_instructor_group_enabled"
{
"group" "string"
"enabled" "short"
}
"stashwhacker_game_won"
{
"userid" "short"
"subject" "short"
}
"versus_marker_reached"
{
"userid" "short"
"marker" "short"
}
"start_score_animation"
{
}
"survival_round_start"
{
}
"scavenge_gas_can_destroyed"
{
"userid" "short" // The player that destroyed it
}