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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 11-25-2011 , 17:10   Re: [ANY] Advanced Voice Channel Manager V2 (Last Updated 25-Nov-2011)
Reply With Quote #29

Quote:
Originally Posted by poppin-fresh View Post
Yeap that looks nice and simple, Thanks!
EDIT: Hmm, I diddn't notice this before because i had everything enabled but the hud still doesn't go away.
"vc_hud_enable" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
vc_hud_show_status "0" Still showing dead and alive tags
vc_hud_show_team "0" Still showing team tags
also, players in spec can hear and communicate with anyone from any channel
vc_version "2.1"
works for me...can't rebuild this issue

Quote:
Originally Posted by Horsedick View Post
I'm lookin for something that when a Admin presses to talk on voice that it auto mutes anyone else talking/prevents anyone else from talking till the Admin lets off the button - I want it so someone can't walk over an Admin when they are using voice as it gets really annoying when you are trying to explain something to get interrupted mid way by someone else, rude to say the least but this looked good if it had the option in it even if that required that everyone got auto defaulted in a certain channel. I don't want to have to insert a command or anything just have the plugin run and when PRESS TO TALK is pushed by admin it auto mutes everyone else (cept other admisn of course).
there is no way to detect if the PUSH TO TALK key is pushed
i can code a command like sm_announce that mutes everyone and make it possible that everyone listen to you, it also pops up an menu to deactivate this, is this a solution for u?
i searched around and found your request and this is the only solution that differs from all methods you got so far

EDIT: this can be combined with an announce start & end sound
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Last edited by zipcore; 11-25-2011 at 17:12.
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