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sarysa
Senior Member
Join Date: Mar 2014
Old 06-27-2015 , 02:27   Re: DispatchSpawn + 2^17 + sqlite = obscure crash
Reply With Quote #8

Quote:
Originally Posted by RedSword View Post
I remember reading somewhere that it takes time for the engine to free entity slots (READ: No instant). I've absolutely no idea how long though.

Red
It's not an entity slot problem, I swear. It does take time, but it's no more than seconds. Even with my test program which spawns 5 rockets per frame, I've never seen the entity indexes over 599. (I printed them out, and watched the scrolling text carefully) Even if you doubt my ability to distinguish a deluge of repeating lines of text, you can be absolutely certain that none of the entity indexes were 1000 or greater. Anyone could notice the sudden change in line width.

Whether or not this is sourcemod's problem, this is a unique issue. Not the typical "2048 entity limit. don't go over it" issue. (hell, the 2048 limit is one of few errors that actually tells you why the server's about to crash)
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Last edited by sarysa; 06-27-2015 at 02:30.
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