Quote:
Originally Posted by RedSword
I remember reading somewhere that it takes time for the engine to free entity slots (READ: No instant). I've absolutely no idea how long though.
Red
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It's not an entity slot problem, I swear. It does take time, but it's no more than seconds. Even with my test program which spawns 5 rockets per frame, I've never seen the entity indexes over 599. (I printed them out, and watched the scrolling text carefully) Even if you doubt my ability to distinguish a deluge of repeating lines of text, you can be absolutely certain that none of the entity indexes were 1000 or greater. Anyone could notice the sudden change in line width.
Whether or not this is sourcemod's problem, this is a unique issue. Not the typical "2048 entity limit. don't go over it" issue. (hell, the 2048 limit is one of few errors that actually tells you why the server's about to crash)
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