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[CS:GO] Final and fancy solution for putting a player in a team on connect
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
08-24-2017 , 08:56 Re: [CS:GO] Final and fancy solution for putting a player in a team on connect
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Your PbSetBool would have been throwing an error (because usermessages can't be modified from a usermessage hook) and aborting the call, which would cause later usermessage creation to become unbalanced, which caused the "crash" (it wasn't a crash in the normal sense, the server threw a fatal error).
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