Quote:
Originally Posted by Powerlord
Having said that, the gamerules proxy entity (cs_gamerules) may have inputs for manipulating the timer.
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Indeed. I already tried that, but there are no way to stop round timer (i may be wrong), I can only set its length.
For me its enough to set infinite round timer, so I use this.
Code:
GameRules_SetProp("m_iRoundTime", -1);
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