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AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
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01-30-2015
, 22:24
Re: [VSH/FF2] SHADoW93's Bosses
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#109
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The other half of the updates i meant to release yesterday, but was postponed until i was able to fix a few things, but here it is at last.
Bosses: - Blutarch Mann (duo config):
- Now uses Salmon for spawning spy minions
- Spy minions gain sapper + dead ringer
- Spy minions use HP formula of (BossHP)/minions
- Major Crits/Crits Jr:
- Now uses roboticize tweak for voice lines
- Mecha-Engineer:
- Robot minions now use robot voice lines
- Now uses roboticize tweak for voice lines
- Now gains 750 metal per activation
- 2 new tracks added:
Subplugins: - shadow93_abilities:
- Notification texts now moved to translations file ff2_shadow93.phrases for easier localization
- Vaccinator:
Now can activate random resistance if arg1 is set to -1
- Team Spawn is now Salmon
Now more customizable:
PHP Code:
"abilityX" { "name" "rage_salmon" "arg0" "0" // Ability Slot "arg1" "1" // Sound "arg2" "-1" // Summon per rage (specify amount for fixed amount, 0 to summon 1 per alive player, -1 to summon by ratio) "arg3" "0" // Uber Protection "arg4" "1" // Notification Alert (boss-only) "arg5" "0" // Model Mode (0 = Human or Custom model, 1 = Robot Model (automatically applies robot voice lines)) "arg6" "models/freak_fortress_2/seeman/seeldier_v0.mdl" // Leave blank for human model, or specify model path for custom model (not used if arg5 is set to 1) "arg7" "3" // Player class, leave blank to not change minion class "arg8" "0.0" // Ratio, if arg2 is -1 "arg9" "1" // Remove wearables? (for custom models / tf2 robot models) "arg10" "1" // Weapon mode (0 to allow minions to spawn with regular loadouts, 1 for specific weapon, 2 for no weapons) "arg11" "tf_weapon_shovel" // Weapon Classname (if arg10 = 1) "arg12" "1" // Weapon index (if arg10 = 1) "arg13" "68 ; -1" // Attributes (if arg10 = 1) "arg14" "0" // Accessories (1 = Sapper/Build Tools, 2 = Disguise kit, 3 = Cloak, 4 = Dead Ringer, 5 = Disguise+Cloak, 6=Disguise+Dead Ringer, 7=Cloak+Sapper, 8=Dead Ringer+Sapper, 9=Disguise+Sapper, 10=Disguise+Cloak+Sapper, 11=Disguise+Dead Ringer+Sapper) "arg15" "-1" // Health (-1 to use HP formula of ((BossHP)/BossLives)/Minions for multiple lives, (BossHP)/Minions for single lives) "arg16" "1" // Teleport to summoner's location? "arg17" "0" // Ammo "arg18" "0" // Clip "arg19" "-1" // Voice Line mode (-1: Block voice lines, 0: Normal voice lines, 1: Robot Voice lines, 2: Giant Voice Lines) "arg20" "0" // Pickups (0 = None, 1 = Health, 2 = Ammo, 3 = Both) "plugin_name" "shadow93_abilities" }
- Anti-trigger_hurt:
Now can specify minimum damage to activate, how much RAGE to give, and how long to stun boss for:
PHP Code:
"abilityX" { "name" "save_me" "arg1" "500" // Minimum damage to teleport. If none specified, will auto-teleport boss. "arg2" "4.0" // Stun duration (if minimum damage is specified, otherwise, 4 seconds). "arg3" "25.0" // RAGE given (if minimum damage is specified, otherwise, no RAGE gained). "plugin_name" "shadow93_abilities" }
- Added Roboticize tweak. For robot-based bosses.
PHP Code:
"abilityX" { "name" "roboticize" "arg1" "0" // Mode (0 = Normal, 1 = Giant) "plugin_name" "shadow93_abilities" }
- Buildable:
Now can specify how much metal is given upon activation if an engineer-based boss.
PHP Code:
"abilityX" { "name" "rage_buildable" "arg1" "25" // Buildable item index # "arg2" "1" // Hint Notification "arg3" "1" // Sound Notification "arg4" "500" // Metal (for engineers) "plugin_name" "shadow93_abilities" }
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Last edited by 93SHADoW; 01-31-2015 at 04:03.
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