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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 01-30-2015 , 22:24   Re: [VSH/FF2] SHADoW93's Bosses
Reply With Quote #109

The other half of the updates i meant to release yesterday, but was postponed until i was able to fix a few things, but here it is at last.

Bosses:
  • Blutarch Mann (duo config):
    • Now uses Salmon for spawning spy minions
    • Spy minions gain sapper + dead ringer
    • Spy minions use HP formula of (BossHP)/minions
  • Major Crits/Crits Jr:
    • Now uses roboticize tweak for voice lines
  • Mecha-Engineer:

Subplugins:
  • shadow93_abilities:
    • Notification texts now moved to translations file ff2_shadow93.phrases for easier localization
    • Vaccinator:
      Now can activate random resistance if arg1 is set to -1
    • Team Spawn is now Salmon
      Now more customizable:
      PHP Code:
          "abilityX"
          
      {
                  
      "name" "rage_salmon"
                  "arg0"        "0"            
      // Ability Slot
                  
      "arg1"        "1"            // Sound
                  
      "arg2"        "-1"            // Summon per rage (specify amount for fixed amount, 0 to summon 1 per alive player, -1 to summon by ratio)
                  
      "arg3"        "0"            // Uber Protection
                  
      "arg4"        "1"            // Notification Alert (boss-only)
              
      "arg5"        "0"            // Model Mode (0 = Human or Custom model, 1 = Robot Model (automatically applies robot voice lines))
              
      "arg6"        "models/freak_fortress_2/seeman/seeldier_v0.mdl"    // Leave blank for human model, or specify model path for custom model (not used if arg5 is set to 1)
              
      "arg7"        "3"            // Player class, leave blank to not change minion class
              
      "arg8"        "0.0"            // Ratio, if arg2 is -1
              
      "arg9"        "1"            // Remove wearables? (for custom models / tf2 robot models)
              
      "arg10"        "1"            // Weapon mode (0 to allow minions to spawn with regular loadouts, 1 for specific weapon, 2 for no weapons)
              
      "arg11"        "tf_weapon_shovel"    // Weapon Classname (if arg10 = 1)
              
      "arg12"        "1"            // Weapon index (if arg10 = 1)
              
      "arg13"        "68 ; -1"        // Attributes (if arg10 = 1)
              
      "arg14"        "0"            // Accessories (1 = Sapper/Build Tools, 2 = Disguise kit, 3 = Cloak, 4 = Dead Ringer, 5 = Disguise+Cloak, 6=Disguise+Dead Ringer, 7=Cloak+Sapper, 8=Dead Ringer+Sapper, 9=Disguise+Sapper, 10=Disguise+Cloak+Sapper, 11=Disguise+Dead Ringer+Sapper)
              
      "arg15"        "-1"            // Health (-1 to use HP formula of ((BossHP)/BossLives)/Minions for multiple lives, (BossHP)/Minions for single lives)
              
      "arg16"        "1"            // Teleport to summoner's location?
              
      "arg17"        "0"            // Ammo
              
      "arg18"        "0"            // Clip
              
      "arg19"        "-1"            // Voice Line mode (-1: Block voice lines, 0: Normal voice lines, 1: Robot Voice lines, 2: Giant Voice Lines)
              
      "arg20"        "0"            // Pickups (0 = None, 1 = Health, 2 = Ammo, 3 = Both)
              
      "plugin_name"    "shadow93_abilities"
          

    • Anti-trigger_hurt:
      Now can specify minimum damage to activate, how much RAGE to give, and how long to stun boss for:
      PHP Code:
          "abilityX"
          
      {
              
      "name" "save_me"
              "arg1" "500" 
      // Minimum damage to teleport. If none specified, will auto-teleport boss.
              
      "arg2" "4.0" // Stun duration (if minimum damage is specified, otherwise, 4 seconds).
              
      "arg3" "25.0" // RAGE given (if minimum damage is specified, otherwise, no RAGE gained).
              
      "plugin_name"    "shadow93_abilities"
          

    • Added Roboticize tweak. For robot-based bosses.
      PHP Code:
          "abilityX"
          
      {
              
      "name" "roboticize"
              "arg1" "0"    
      // Mode (0 = Normal, 1 = Giant)
              
      "plugin_name"    "shadow93_abilities"
          

    • Buildable:
      Now can specify how much metal is given upon activation if an engineer-based boss.
      PHP Code:
          "abilityX"
          
      {
              
      "name"            "rage_buildable"
              "arg1"            "25"    
      // Buildable item index #
              
      "arg2"            "1"    // Hint Notification
              
      "arg3"            "1"    // Sound Notification
              
      "arg4"            "500"    // Metal (for engineers)
              
      "plugin_name"    "shadow93_abilities"
          

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Last edited by 93SHADoW; 01-31-2015 at 04:03.
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