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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-23-2021 , 09:36   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #393

Quote:
Originally Posted by SmackDaddy View Post
Not sure what I am doing wrong - but I had the updated gamedata and the server launches, but all players connecting have it timeout four times and no one can connect. Using the latest stable SM install for Windows so I am not sure what else I can do.... any ideas?

When I remove the connect extension from the equation, players can connect. I don't notice anything in the error logs about this though. (just adding some additional info)
Are you definitely using this extension and not one of the forked version that adds async support?
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