Thread
:
Connect - A safer OnClientPreConnect forward
View Single Post
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
10-23-2021 , 09:36 Re: Connect - A safer OnClientPreConnect forward
#
393
Quote:
Originally Posted by
SmackDaddy
Not sure what I am doing wrong - but I had the updated gamedata and the server launches, but all players connecting have it timeout four times and no one can connect. Using the latest stable SM install for Windows so I am not sure what else I can do.... any ideas?
When I remove the connect extension from the equation, players can connect. I don't notice anything in the error logs about this though. (just adding some additional info)
Are you definitely using this extension and not one of the forked version that adds async support?
__________________
Spider - A Replacement Webcompiler
Accelerator - Crash Reporting That Doesn't Suck
VTable.js - In-browser Virtual Function Table Dumper
TF2Items
|
SteamTools
|
VPhysics
|
RocketBounce
|
Free2BeKicked
|
Connect
|
Webcon & Conplex
asherkin
View Public Profile
Send a private message to asherkin
Visit asherkin's homepage!
Find More Posts by asherkin