Quote:
Originally Posted by TF2CutContentWiki
Definitely possible in numerous ways. Could use that electric fizzle-out death effect to fizzle out buildings of any variety that get tossed into a respawn room of an opposing team. That'd be the neatest way to handle it in my opinion. Or just re-use the functionality of the building breaking when it lands inside a player and do the same thing for if it lands in an enemy respawn room.
|
He already checks if it lands inside of a respawn room and destroys them accordingly. My issues are more with player clips and visualizers that don't have respawn rooms near them.