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Join Date: Nov 2012
Location: Denmark
Old 07-06-2013 , 18:07   Re: L4D2 update broke sourcemod?
Reply With Quote #204

Originally Posted by dcx2 View Post
Extensions are the highest level of kung-fu possible. There's basic kung fu, which doesn't even require gamedata, like my laser sight plugin. There's intermediate kung fu, which can use gamedata to call game functions, like resetting your ability meter in the infected release plugin, but it can't change things the game does on its own. Then there's advanced kung fu, which uses extensions like Left4Downtown2 and SDKHooks, like in my Undo Friendly Fire plugin where I completely block the damage from happening. Extensions can actively change the values that the game is using in real-time, not just after-the-fact. These are called "Forwards".

Extensions for Linux will require recompiling, because the insides of the Linux dedicated server have changed, and extensions need to know what the insides look like in order to change things in real-time.
So making all current plugins to work again for l4d2 Linux server, requires them to be rewritten?

So its easier to make plugins to work for l4d2 windows servers?
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