Quote:
Originally Posted by Serpentdipity
This is pretty awesome. I like the constant stream of infected that spawn when you tweak it a certain way. It definitely makes for an incredibly intense game when you combine it with the vicious infected plugin. Just a request: anyway to make it so that the specials won't attack or be able to engage the survivors before they step out of the safe zones?
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Once any common infected is killed the plugin starts to spawn zombies (this also bugs out sometimes, possibly leading to spawn before any zombie dies), there is not a better way to code this because sometimes the game doesnt register players leaving the safe room thus turning off the mod completely for that round.
Then again, once the shots are fired its game on
If anyone else has noticed issues with this mod and l4d1 campaign finales please report here. Im trying to think of a way to fix it but it seems like l4d1 campaigns are different...
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