Quote:
Originally Posted by Natsheh
That's how the engine operates when you attack with a knife a traceattack head hull is used, so it's pretty normal.
In my opinion the knife attack should be checked if player p model knife touches another entity or collide with it...
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Maybe i could code a fix for this.
a friend of mine tested the same thing and its normal behavior for knife lol.
i guess its supposed to "simulate" you swining the knife "across" the player. Blood is completely wrong tho.
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