PHP Code:
// Super Cut
if ( IsPlayer(attacker) && g_bHasSuperKnife[attacker] && is_user_alive(attacker) && inflictor == attacker && get_user_weapon(attacker) == CSW_KNIFE )
{
SetHamParamFloat( 4, damage * 77 );
}
// M249
if ( IsPlayer(attacker) && g_bHasSuperM249[attacker] && is_user_alive(attacker) && inflictor == attacker && get_user_weapon(attacker) == CSW_M249 )
{
SetHamParamFloat( 4, damage * 2 );
}
// AWP
if ( IsPlayer(attacker) && g_bHasSuperAWP[attacker] && is_user_alive(attacker) && inflictor == attacker && get_user_weapon(attacker) == CSW_AWP )
{
SetHamParamFloat( 4, damage * 2 );
}
// Deagle
if ( IsPlayer(attacker) && g_bHasSuperDeagle[attacker] && is_user_alive(attacker) && inflictor == attacker && get_user_weapon(attacker) == CSW_DEAGLE )
{
SetHamParamFloat( 4, damage * 4 );
}
// Kit
if ( IsPlayer(attacker) && g_bHasGunsKit[attacker] && is_user_alive(attacker) && inflictor == attacker
&& ( get_user_weapon(attacker) == CSW_M4A1 || get_user_weapon(attacker) == CSW_DEAGLE ) )
{
SetHamParamFloat( 4, damage * 2 );
}
-------------->
PHP Code:
if( !IsPlayer( attacker ) || !is_user_alive( attacker ) || inflictor != attacker )
{
return;
}
// Super Cut
if ( g_bHasSuperKnife[attacker] && get_user_weapon(attacker) == CSW_KNIFE )
{
SetHamParamFloat( 4, damage * 77 );
}
// M249
if ( g_bHasSuperM249[attacker] && get_user_weapon(attacker) == CSW_M249 )
{
SetHamParamFloat( 4, damage * 2 );
}
// AWP
if ( g_bHasSuperAWP[attacker] && get_user_weapon(attacker) == CSW_AWP )
{
SetHamParamFloat( 4, damage * 2 );
}
// Deagle
if ( g_bHasSuperDeagle[attacker ] && get_user_weapon(attacker) == CSW_DEAGLE )
{
SetHamParamFloat( 4, damage * 4 );
}
// Kit
if ( g_bHasGunsKit[attacker] && ( ( get_user_weapon( attacker ) ) == CSW_M4A1 || CSW_DEAGLE ) )
{
SetHamParamFloat( 4, damage * 2 );
}
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