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[TF2, CSS, FOF, CS:GO] War3Source:EVO (Updated 2/18/2023)
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hitmany
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Join Date: Jul 2010
06-28-2016 , 11:12 Re: [TF2, CSS, CS:GO, FOF] War3Source:EVO v3.0a (6-27-2016)
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Quote:
Originally Posted by
El Diablo War3Evo
Maybe I could create a system to have 2 race sets. One is Real, and the other is Fake. If both are the same number, then the system would use the Real number... if both don't match, then the system would use the Fake number as the raceID for that player. In order to use this, it would probably be best to setup the Fake number in the race itself.
Woo, great idea!
Quote:
Originally Posted by
El Diablo War3Evo
One of the issues I have with this is trying to figure a way to keep the engine optimized while doing this stuff. I'd hate to change how the engine works just for 1 race.
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The other issue is... would the player be leveling that race, or would they be leveling each skill from the other races?
Player just leveling this race and recieved skill with Chamaleon skill level
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For what your calling for is to create a list of "skills", then from there assign those skills to races at any time?
Thats right!
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