Thread: [TF2] Crabmod
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Theme97
Senior Member
Join Date: Mar 2009
Old 07-16-2009 , 20:27   Re: [TF2] Crabmod
Reply With Quote #9

BSP files uploaded.

Quote:
Originally Posted by Dragonshadow View Post
This is awesome, imo the spycrabs should have thirdperson though (have them look up but have the camera pitch modified (So the camera is still looking down at them while they are looking up) else thirdperson wouldn't make any sense
Eh, I haven't found a suitable method of forcing thirdperson with a configurable camera angle, so I'm keeping it as it is.

Quote:
Originally Posted by Dragonshadow View Post
and if possible remove the onscreen pda thing (I don't think that is possible though)
The disguise menu is done clientside by the files in tf/resource/ui/disguise_menu. Hiding all of the HUD does not hide the menu, but if you've noticed, I've disabled the viewmodel, and since the menu is semitransparent, it isn't too much of a bother.
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