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yongeni
New Member
Join Date: Feb 2023
Old 03-11-2024 , 09:10   Re: [L4D2] Actions
Reply With Quote #115

!It will lead to many three -way map fried

0 server_srv.so!PathFollower::LadderUpdate(INex tBot*) + 0x251
1 server_srv.so!PathFollower::Update(INextBot*) + 0x273
2 server_srv.so!ChaseVictim::Update(Infected*, float) + 0x546
3 actions.ext.2.l4d2.so!hexecution<[...]> ProcessHandlerImpl<[...]>(ProcessHandlerEx<[...]>(unsigned int, ActionProcessorShared*, ActionResult<[...]> (ActionProcessorShared::*&&)(CBaseEntity*, float), CBaseEntity*&, float&)::{lambda()#1}&, Action<[...]>*, unsigned int, ActionResult<[...]> (ActionProcessorShared::*&)(CBaseEntity*, float), CBaseEntity*&, float&) [invoke.h:73 + 0x1a]
4 actions.ext.2.l4d2.so!ActionProcessorShared:: Update(CBaseEntity*, float) [actions_processor_shared.h:178 + 0x10]
5 server_srv.so!Action<Infected>::InvokeUpdate( Infected*, Behavior<Infected>*, float) + 0xed
6 server_srv.so!Action<Infected>::InvokeUpdate( Infected*, Behavior<Infected>*, float) + 0x12a
7 server_srv.so!Action<Infected>::InvokeUpdate( Infected*, Behavior<Infected>*, float) + 0x12a
8 server_srv.so!Action<Infected>::InvokeUpdate( Infected*, Behavior<Infected>*, float) + 0x12a
9 server_srv.so!Behavior<Infected>::Update(Infe cted*, float) + 0x55
10 server_srv.so!InfectedIntention::Update() + 0xd4
11 server_srv.so!INextBot::Update() + 0x84
12 server_srv.so!Infected::Update() + 0xc5
13 server_srv.so!NextBotCombatCharacter:oThink () + 0x274
14 server_srv.so!CBaseEntity:hysicsDispatchThi nk(void (CBaseEntity::*)()) + 0xa9
15 server_srv.so!CBaseEntity:hysicsRunSpecific Think(int, void (CBaseEntity::*)()) + 0xc4
16 server_srv.so!_ZN11CBaseEntity15PhysicsRunThi nkENS_14thinkmethods_tE.part.150 + 0x32
17 server_srv.so!CBaseEntity:hysicsCustom() + 0xe7
18 server_srv.so!CBaseEntity:hysicsSimulate() + 0x9e0
19 server_srv.so!Physics_SimulateEntity(CBaseEnt ity*) + 0x152
20 server_srv.so!Physics_RunThinkFunctions(bool) + 0x2d1
21 server_srv.so!CServerGameDLL::GameFrame(bool) + 0x967
22 sourcemod.2.l4d2.so!__SourceHook_FHCls_IServe rGameDLLGameFramefalse::Func + 0x9b
23 engine_srv.so!SV_Think(bool) + 0x1c8
24 engine_srv.so!SV_Frame(bool) + 0x168
25 engine_srv.so!_Host_RunFrame_Server(bool) + 0x17c
26 engine_srv.so!_Host_RunFrame(float) + 0x470
27 engine_srv.so!CHostState::State_Run(float) + 0xf8
28 engine_srv.so!CHostState::FrameUpdate(float) + 0x166
29 engine_srv.so!HostState_Frame(float) + 0x1d
30 engine_srv.so!CEngine::Frame() + 0x54f
31 engine_srv.so!CDedicatedServerAPI::RunFrame() + 0x26
32 dedicated_srv.so!RunServerIteration(bool) + 0x3c
33 dedicated_srv.so!RunServer(bool) + 0x48
34 engine_srv.so!CModAppSystemGroup::Main() + 0x8d
35 engine_srv.so!CAppSystemGroup::Run() + 0x38
36 engine_srv.so!CDedicatedServerAPI::ModInit(Mo dInfo_t&) + 0x1af
37 dedicated_srv.so!CDedicatedAppSystemGroup::Ma in() + 0xb5
38 dedicated_srv.so!CAppSystemGroup::Run() + 0x38
39 dedicated_srv.so!CAppSystemGroup::Run() + 0x38
40 dedicated_srv.so!main + 0x217
41 srcds_linux!main + 0xf2
42 libc-2.27.so!__libc_start_main + 0xf1
43 srcds_linux + 0x885
44 srcds_linux + 0x630
45 srcds_linux + 0x950
46 srcds_linux + 0x9c0
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