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thEsp
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Join Date: Aug 2017
Old 11-26-2019 , 15:15   Catching successfully sent client messages
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Hi,

I am developing a plugin that reads messages sent from Discord. I successfully did this but now I have another task to do: send in-game client ("say", "amx_say") messages to Discord. That's easy but not before knowing how to catch successfully sent messages. What I mean by this is simple, there are tons of plugins that block messages in a certain moment (i.e Gag system), so how do I detect a sent message if hooking say command is unsafe? Is SayText event safe despite not being used well (I've seen many scripts ignoring its arguments)?

- Thanks, thEsp.

Last edited by thEsp; 11-29-2019 at 07:01. Reason: Grammar mistake.
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