Hi,
I am developing a plugin that reads messages sent from Discord. I successfully did this but now I have another task to do: send in-game client ("say", "amx_say") messages to Discord. That's easy but not before knowing
how to catch successfully sent messages. What I mean by this is simple, there are tons of plugins that block messages in a certain moment (i.e Gag system), so how do I detect a sent message if hooking say command is unsafe? Is
SayText event safe despite not being used well (I've seen many scripts ignoring its arguments)?
- Thanks, thEsp.