[L4D1 & L4D2] Survivor AI Pounced Fix Improved version 1.2.2 - FINAL
I've discovered that the L4D1 implementation broke as per version 1.0.5 onwards. I figured out my own way to recreate such implementation for L4D1 while optimizing the L4D2 method. Should now work in both L4D1/2.
Best used with the ff. ConVars set to 0:
Code:
"sb_friend_immobilized_reaction_time_expert" "0"
"sb_friend_immobilized_reaction_time_hard" "0"
"sb_friend_immobilized_reaction_time_normal" "0"
"sb_friend_immobilized_reaction_time_vs" "0"
Recommended Settings
Code:
l4d_survivoraipouncedfix_range
Default : 800
Recommended minimum: 300
I left mine at default range.
l4d_survivoraipouncedfix_delay
Default: 0.5
Recommended minimum: 0.1
My personal setting for "l4d_survivoraipouncedfix_delay" varies per L4D:
L4D1: 0.1 //Best performing value thus far
L4D2: 1.1 //This value gives them room to do other actions such as shoving other threats
Changelog -
Date format is MM/DD/YYY