Quote:
Originally Posted by Nickelony
UPDATE 2.0 IS OUT NOW!
First, I want to apologise for not updating this plugin for so long. I just couldn't find time for a complete redesing of this plugin, which is what I did with this update.
The changelog is so big, I don't even know where to start x)
Main changes:
* Added new CVars, such as "sm_trails_cheap" and "sm_trails_respawn".
* Added KeyValues which allow to modify the trails using a .cfg file.
* Added cookies. (finally)
* Removed multicolors support (which means no more .inc files).
* Optimised the whole code.
If you have any issues with this plugin, please post it here
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I've already fixed spy's trail for CrazyGhostRider a long time ago, so there is a fix
Fix for invisible spy:
Code:
TF2_IsPlayerInCondition(client, TFCond_Cloaked) || TF2_IsPlayerInCondition(client, TFCond_Stealthed)
Fix for disguised spy:
Code:
TF2_IsPlayerInCondition(client, TFCond_Disguised)
fix for client invisibility from other sources(ex: rtd)
Code:
stock int GetEntityAlpha(int iEntity){
return GetEntData(iEntity, GetEntSendPropOffs(iEntity, "m_clrRender") + 3, 1);
}