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[TF2] Spectator combat text / hitsounds
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
09-20-2014 , 08:13 Re: [TF2] Spectator combat text / hitsounds
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Can you perhaps spawn them on a team, and then change their lifestate (or use the ghost cond and hide them) and then manage their observer target? They would have to stay in third person though.
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