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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 11-18-2018 , 20:19   Re: Zombie Plague Special 4.2 (27 June 2018) [Added Beta]
Reply With Quote #86

Added Beta Version: https://github.com/PerfectScrash/Zom...20-%20Beta%202

Code:
* 4.3
	- Fixed Native: zp_get_special_class_id
	- Fixed Native: zp_get_zombie_class_realname
	- Fixed Native: zp_get_extra_item_realname
	- Fixed Native: zp_make_user_special
	- Fixed Native: zp_get_gamemode_id
	- Fixed Native: zp_get_extra_item_realname
	- Fixed Native: zp_get_random_player
	- Fixed Zombie armor damage.
	- Removed Replace Chars when you register some item/class/gamemode/special class/weapon with [ or ] chars (Update your amx_settings for prevent bugs)
	- Added Native: zp_start_game_mod(gameid, force_start = 0)
	- Added Native: zp_set_next_game_mode(gameid)
	- Added Cvar: zp_zombie_idle_sound
	- Added Separate Grenade Configuration (Can adding some effects without editing main plugin)
	- Changed Swarm chossing player system to same system of multi infection (Before are chossing by Team now its randomly)
	- Added Cvar: zp_swarm_ratio
	- Added Native: zpsp_register_extra_item(const name[], cost, const teams[])
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Last edited by Perfect Scrash; 11-18-2018 at 20:20.
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