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FlaminSarge
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Join Date: Jul 2010
Old 08-03-2022 , 17:11   Re: [TF2] Quick plugin review before I submit
Reply With Quote #6

Quote:
Originally Posted by CoolJosh3k View Post
Of course this does open questions about which map and how to decide.
...The current map, maybe?

It may be worth having this plugin check GameTime/EngineTime is a very high actual value (one that would have floating point imprecision) before doing any changes. That could probably be accomplished by having the default value of each of the time cvars just be ridiculously high (ideally just before server starts getting really bad FP imprecision).

Potential concern would be whether float to int comparison (GetEngineTime() >= (cvar int value)) has trouble when either side of the comparison may be a ridiculously high value.
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Last edited by FlaminSarge; 08-03-2022 at 17:15.
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