Quote:
Originally Posted by yomox9
but Other message is not display(ex. "{1} forgave {2}." )
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tkp_notify override (admin flag 'b' by default).
Sorry, I forgot to mention overrides - adding it to OP.
Quote:
Originally Posted by yomox9
I can translation Menu(Japanse).
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*translate
Quote:
Originally Posted by yomox9
I can't understand these function.
"{1} buried {2}."
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It's like you're getting stuck in the ground.
Quote:
Originally Posted by yomox9
I can't understand these function.
"{1} buried {2}."
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It's like you're getting stuck in the ground. Sometimes it may no work at all
Quote:
Originally Posted by yomox9
Not function.
"{1} infected {2}."
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This should be fixed since 1.2.1, but I didn't really tested.
Quote:
Originally Posted by yomox9
"{1} disarmed {2}." <- = slayed?
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Loosing all your items except Zippo the lighter, Walkie-Talkie, and fists.
Quote:
Originally Posted by yomox9
(1) Player A is attack to B(but Player B is still living).
(2) Player B is attack to A(for Revenge)
If Player A is die , Player B should not be punished.
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The 'Revenge' feature is also presented, not sure if it's working, didn't really tested it too.
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