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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 02-21-2014 , 13:49   Re: [NMRiH] Team Kill Punishment v1.2.2 (21 Feb 2014)
Reply With Quote #8

Quote:
Originally Posted by yomox9 View Post
but Other message is not display(ex. "{1} forgave {2}." )
tkp_notify override (admin flag 'b' by default).
Sorry, I forgot to mention overrides - adding it to OP.

Quote:
Originally Posted by yomox9 View Post
I can translation Menu(Japanse).
*translate

Quote:
Originally Posted by yomox9 View Post
I can't understand these function.
"{1} buried {2}."
It's like you're getting stuck in the ground.

Quote:
Originally Posted by yomox9 View Post
I can't understand these function.
"{1} buried {2}."
It's like you're getting stuck in the ground. Sometimes it may no work at all

Quote:
Originally Posted by yomox9 View Post
Not function.
"{1} infected {2}."
This should be fixed since 1.2.1, but I didn't really tested.

Quote:
Originally Posted by yomox9 View Post
"{1} disarmed {2}." <- = slayed?
Loosing all your items except Zippo the lighter, Walkie-Talkie, and fists.

Quote:
Originally Posted by yomox9 View Post
(1) Player A is attack to B(but Player B is still living).
(2) Player B is attack to A(for Revenge)
If Player A is die , Player B should not be punished.
The 'Revenge' feature is also presented, not sure if it's working, didn't really tested it too.
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