Quote:
Originally Posted by Emp`
Don't check for task_exists, just remove_task
|
Okay.
Quote:
Originally Posted by Emp`
Code:
if( g_bNonSpawnEvent[plr] )
{
g_bNonSpawnEvent[plr] = false;
}
Just set it to false
|
But it must be an if() statement because the fwdPlayerSpawn() is in an else.
Code:
public eventResetHUD(plr)
{
if( g_bNonSpawnEvent[plr] )
{
g_bNonSpawnEvent[plr] = false;
}
else
{
fwdPlayerSpawn(plr);
}
return PLUGIN_CONTINUE;
}
Updated to v1.1!
Whats new?
This was removed
Code:
Cvars:
-------------------
wc_oneweapon <0|1>
-- should player be allowed more than one weapon by chance?
-- 0=YES
-- 1=NO
This was added
Code:
Cvars:
-------------------
wc_weaponcount <num>
-- number of random weapons player can receive
And if enough people want shields and bombs, I'll add them to it.
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