Quote:
Originally Posted by hadesownage
Support for w_ and p_ models ?
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PHP Code:
/**
* Add a custom world model to a weapon
*
* @param client Player for check
* @String weapon Weapon to replace
* @param weaponwold_index The weapon precached index with the view model. -1 = default model
* @return no return
*/
native FPVMI_AddWorldModelToClient(int client, char[] weapon, int weaponworld_index=-1);
/**
* Add a custom drop model to a weapon
*
* @param client Player for check
* @String weapon Weapon to replace
* @String dropmodel The weapon model
* @return no return
*/
native FPVMI_AddDropModelToClient(int client, char[] weapon, char[] dropmodel="none");
It was working well the last time that I tested it.
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