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Caught off Guard
Senior Member
Join Date: Jan 2008
Old 03-26-2008 , 13:04   Re: Dynamic Map Rotations
Reply With Quote #14

wanted to send it via pm but unfortunately it was too long so here it is:

hostname "The.O.C Insurgency | 2.0e | *recruiting*"

sv_lan "0" // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses
sv_region "3" // The region of the world to report this server in.
sv_alltalk "0" // If 0, players from team one cannot talk to players in team two over voice
sv_password "" // Server password for entry into multiplayer games
rcon_password "" // Remote Console Password.
sv_rcon_banpenalty "30" // Number of minutes to ban users who fail rcon authentication
sv_rcon_log "1" // Enable/disable rcon logging.
sv_rcon_maxfailures "5" // Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures "5" // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime "30" // Number of seconds to track failed rcon authentications
sv_rcon_banpenalty "30" // Number of minutes to ban users who fail rcon authentication
sv_rcon_log "1" // Enable/disable rcon logging.
sv_rcon_maxfailures "5" // Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures "5" // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime "30" // Number of seconds to track failed rcon authentications

// Specific settings
ins_forceautoassign 0 // Forces a Player to Auto-Assign when Joining
ins_forcesquadopen 0 // Forces all Squads to be Open
ins_gamecount 3 // How many rounds pr map
ins_roundtimer 300 // Maximum length of a round in seconds
ins_tkdetect "0" // Auto Kick TKs
ins_tkremove "0" // How Many TKs before Kicking
mp_chattime "8" // Length of Time (in Seconds) for Players to Commune When the Game is Over (min. 2.000000 max. 10.000000)
mp_friendlyfire "1" // Defines Friendly-Fire Status (min. 0.000000 max. 1.000000)
//mp_timelimit "25" // Time on one map
mp_limitteams "2" // Maximum Difference between Team Sizes
mp_winlimit "5" // Defines how Many Rounds Played by One Team before Map Rotates
mp_respawnlimit "10"
sv_pausable "0" // Is the server pausable.
sv_cheats "0" // Allow cheats on server
sv_voiceenable "1" // Enables Ingame Voices
sv_contact "" // Contact email for server sysop
sv_downloadurl "" // Location from which clients can download missing files
sv_allowdownload "1" // Allow clients to download files (Enable= 1 Disable= 0)
sv_allowupload "1" // Allow clients to upload files like spraylogo's (Enable= 1 Disable= 0)
sv_timeout "30" // After this many seconds without a message from a client, the client is dropped
sv_gravity "800" // World gravity settings (Default= 800)
sv_maxvelocity "3500" // Maximum velocity an object can have ingame (Default= 3500)
sv_maxspeed "350" // Maximum speed a player can move (Default= 350) ///////////////manual!
sv_unlag "1" // Enables player lag compensation
sv_maxrate "25000" // Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate "7500" // Min bandwidth rate allowed on server, 0 == unlimited
sv_maxunlag "1" // Maximum lag compensation in seconds
sv_unlag_fixstuck "1" // Disallow backtracking a player for lag compensation if it will cause them to become stuck
net_maxfilesize "32" // Maximum allowed file size for uploading in MB
net_queued_packet_thread "0" // Use a high priority thread to send queued packets out instead of sending them each frame.
fps_max "555" // Frame rate limiter
ins_cachesabotage "1" // When Enabled, Allows a Team to Sabotage their own Caches
ins_deadcam_modes "0" // Restricts Spectator Modes
ins_deadcam_targets "1" // Restricts Spectator Targets
ins_deadchat "0" // Determines whether Dead Players can Chat to Alive Players
ins_deadinfofull "1" // Determines whether or not to use Full Death Information
ins_dmgfactor "1" // Factor Reduction of Damage in FF
ins_endgametime "4" // Change how Long the Winning Players get to Wander Around
ins_firetype "0" // Defines if you can Fire either Always, Never or During Warmup
ins_forceautoassign "1" // Forces a Player to Auto-Assign when Joining
ins_forcesquadopen "0" // Forces all Squads to be Open
ins_locksquads "0" // Lock Squads During a Running Game
ins_maskotherteam "0" // When Enabled the Other Teams Score will not be Updated until the End of the Round
ins_objdisable "0" // Ignore Objective States
ins_randomlayout "1" // Determines wether or not to use Random Layouts
ins_roundtimer "900" // Length of Time (in Seconds) of each Round
ins_scorefrozen "0" // Determines whether or not the Score is Frozen
ins_strictnaming "1" // When Enabled, the Player can only Change his name Once per Round
ins_suppresskillhint "0" // Supress the Kill Hint from being Sent
ins_teamsize "0" // Maximum Team Size
ins_teamswap "0" // When Restarting and Enabled, Teams will Swap
ins_timertype "1" // Defines which Timer to Use
ins_tkdetect "0" // Auto Kick TKs
ins_tkremove "4" // How Many TKs before Kicking
ins_warmuptime "12" // Warm-Up Time before a Game (in Seconds)
ins_warmuptype "0" // Defines Warm-Up Type
ins_gamecount "3" // game notifications (min 0, max 30)
ins_clanleaderpass "0" // Defines the Password for Clan Leaders
ins_clanmode "0" // Defines whether Clan Mode is Active
ins_decalfrequency "8" // Decalfrequency

// Execute Ban File
exec banned_user.cfg
// Force Mapcycle File
mapcyclefile "mapcycle.txt"

// Enable bots on this server.
bot_enabled 1

=========================

Now that im looking at my config is the mapcycle "mapcycle.txt" causing the problem?

thanks in advance
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