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Join Date: Jan 2019
Old 07-30-2020 , 13:07   Re: [L4D] How to force a round win?
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In L4D2 I added that to helms deep map to finish the map, dont know if it works in L4D1 or if it will help you.

"OnStartTouch" "trigger_finale,FinaleEscapeForceSurvivorPosi tions,,120,-1"
"OnStartTouch" "trigger_finale,FinaleEscapeFinished,,120 .1,-1"
"OnStartTouch" "outro,RollStatsCrawl,,120.2,-1"

If there is a finale entity in the map you can try to use it.
There is more info here trigger_finale

Last edited by Marttt; 07-30-2020 at 13:08.
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