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micapat
Veteran Member
Join Date: Feb 2010
Location: Nyuu, nyuu (France).
Old 11-25-2013 , 19:18   Re: [Orpheu] Silent Footsteps including jump/water sounds (+ natives)
Reply With Quote #8

Just a small suggestion: it will be nice if you can test in the native "set_user_footsteps" the new value with the old one, to avoid to send a useless message.

I know that it's possible to get the current value with "get_user_footsteps", but then it will need to call 2 natives each time.
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