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lobnico
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Join Date: Sep 2012
Old 05-21-2013 , 11:34   Re: [TF2] Uber Upgrades v0.9.1 (beta version 5/20/2013)
Reply With Quote #15

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I'm testing the plugin right now and i'm trying to set these cvar's so players don't get the buy menu each time they spawn and don't see that dominant purple text.

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!nohelp: remove the annoying hud message telling this is modded server
!ushelp: display mod help in the chat
!usrspwn 0 | 1 (def 1): diable/enable buymenu shows when respawns
!usdteamup 0 | 1 (def 1):diable/enable team upgrades display in chat
But what are the actual cvars for this? When i set these in the server.cfg they don't work.
Oh these are client cmds...
Forgot to put them to 0 by def; and forgot the cvars associated...
This will be included in next release

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Also i love how you can see how many credits you have in the right side of the screen. It would be really cool if you could use the money hud from mvm though...
Mhh, I'm don't know how do to this... Would be nice though


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Is there a possiblity you can change the plugin so it remembers what you have upgraded for each class? Right now when i switch to another class and then back to the previous i have to upgrade everything again...
Is possible, but a bit complicated

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-if you set a setting to 0 credits for instance i set a teamkill to 0 credits, it would be cool if this could NOT be displayed in chat. Right now it says you got 0 credits for a teamkill
This bug will be corrected in next release


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-I seriously recommend some kind of maximum value for each upgrade. I could upgrade the damage on my rocket launcher so far that every rocket was an instakill
-Maxvalues are editable in uu_attributes.txt config files.
The config files given here are more example of supported attributes, and their "possible" max value.

Also found a rare error/bug where upgrades don t stick on a weapon, on map/fullround reload
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