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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 10-10-2020 , 12:19   Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Reply With Quote #8

I'm still thinking this is something related to MultiSlots. Do you have similar plugin?

Code:
L 10/10/2020 - 19:05:59: {Forward} OnClientCommand. Client: 1. Args: 1
L 10/10/2020 - 19:05:59: {Forward} OnClientCommand. Client: 1. Args: 3
L 10/10/2020 - 19:05:59: {Forward} OnClientCommand. Client: 1. Args: 1
L 10/10/2020 - 19:05:59: {Forward} OnClientCommand. Client: 1. Args: 3
L 10/10/2020 - 19:06:02: {Forward} OnClientPutInServer. Client: 2 (POZITIV), team: 0
L 10/10/2020 - 19:06:02: {Forward} OnClientPreAdminCheck. Client: 2
L 10/10/2020 - 19:06:02: {Forward} OnClientPostAdminFilter. Client: 2
L 10/10/2020 - 19:06:02: {Forward} OnClientPostAdminCheck. Client: 2
L 10/10/2020 - 19:06:02: {Forward} OnClientSettingsChanged. Client: 2
L 10/10/2020 - 19:06:02: EVENT_HAPPENED :: (Pre ) :: "player_activate"
L 10/10/2020 - 19:06:02: EVENT_HAPPENED :: (POST) :: "player_activate"
L 10/10/2020 - 19:06:02: {Forward} OnClientCommand. Client: 2. Args: 1
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_team"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_team"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_left_checkpoint"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_left_checkpoint"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "pounce_end"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "pounce_end"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "pounce_end"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "pounce_end"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_team"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_team"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_left_checkpoint"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_left_checkpoint"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "pounce_end"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "pounce_end"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "pounce_end"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "pounce_end"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_team"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_team"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_entered_start_area"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_entered_start_area"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_left_checkpoint"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_left_checkpoint"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_entered_start_area"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_entered_start_area"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "pounce_end"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "pounce_end"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_first_spawn"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_first_spawn"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_spawn"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_spawn"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_left_checkpoint"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_left_checkpoint"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "item_pickup"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "item_pickup"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_entered_start_area"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_entered_start_area"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_left_checkpoint"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_left_checkpoint"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_entered_start_area"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_entered_start_area"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_spawn"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_spawn"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "bot_player_replace"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "bot_player_replace"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED ---> "player_disconnect". Client: 3 (Ellis). Team: 1
L 10/10/2020 - 19:06:04: {Forward} OnClientDisconnect. Client: 3. InGame? 1
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "player_team"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "player_team"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (Pre ) :: "pounce_end"
L 10/10/2020 - 19:06:04: EVENT_HAPPENED :: (POST) :: "pounce_end"
L 10/10/2020 - 19:06:04: {Forward} OnClientDisconnect_Post. Client: 3
#Game_srv.so loaded for "Left 4 Dead 2"
Server is hibernating
Calling mapchange @_ZN9CDirector19OnChangeChapterVoteEPKc function has no relationship to player connections, and it don't patch anything.
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Last edited by Dragokas; 10-10-2020 at 12:21.
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