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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 10-08-2020 , 08:46   Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Reply With Quote #3

Not sure, could be related: https://crash.limetech.org/qytbqpbmzm4z

Code:
0	sourcemod.2.l4d2.so!PlayerManager::OnClientDisconnect [PlayerManager.cpp:814 + 0x9] 
1	sourcemod.2.l4d2.so!__SourceHook_FHCls_IServerGameClientsClientDisconnect0::CMyDelegateImpl::Call [FastDelegate.h:994 + 0x9] 
2	sourcemod.2.l4d2.so!__SourceHook_FHCls_IServerGameClientsClientDisconnect0::Func [PlayerManager.cpp:70 + 0x13] 
3	engine_srv.so!CGameServer::RemoveClientFromGame(CBaseClient*) + 0x5b
4	engine_srv.so!CGameClient::PerformDisconnection(char const*) + 0x10e
5	engine_srv.so!CBaseClient::Disconnect(char const*, ...) + 0x1d3
6	engine_srv.so!CGameClient::Disconnect(char const*, ...) + 0x54
7	engine_srv.so!kickid(CCommand const&) + 0x1f0
8	metamod.2.l4d2.so!__SourceHook_FHCls_ConCommandDispatchfalse::Func(CCommand const&) + 0xed
9	0xf7556d9c
However, none of my plugins use KickClientEx().
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Last edited by Dragokas; 10-08-2020 at 08:47.
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