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rswallen
SourceMod Donor
Join Date: Jun 2013
Location: 127.0.0.1
Old 06-13-2015 , 14:28   Re: [ANY] BossEngine
Reply With Quote #6

Update 1.0.1
- Fixed a couple of GCThink errors
- Added locks to create/destroy natives so that they cant be used during create/destroy forwards
- Fixed FindEggByName()
- Changed Monster.GetProperty/Monster.GetAttribute so that they return false if the string value is empty

Update 1.0.2
- Fixed IsValidMonster
- Fixed Properties (they actually work now)
- Monster.HasProperty now returns true if an attribute exists under the given key
- Monster.GetProperty can now be used to retrieve attribute data
- Monster.SetProperty now returns a bool (true if data was set, false if an attribute already exists with that key)
- Monster.ClearProperty now returns a bool (true if data was removed, false if an attribute already exists with that key)
- Added Monster.EggID. Returns the index of the egg used in creation

Update 1.0.3
- Fixed Monster.SetProperty
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Last edited by rswallen; 06-14-2015 at 02:16.
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