Quote:
Originally Posted by Natsheh
Such as func_breakable ?
That is a class name if he named the class name to something different it may not even function it wouldn't be an entity just an object.
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No. Each entity can be assigned a name in VHE.
It should indeed be targetname. Take a look at this BaseBuilder mod -
https://forums.alliedmods.net/showthread.php?t=144287
It uses entities named "barrier" to do stuff.
PHP Code:
g_iEntBarrier = find_ent_by_tname( -1, "barrier" );
And entities named "ignore" for other things. Here the guy got the name like this:
PHP Code:
new szClass[10], szTarget[7];
entity_get_string(ent, EV_SZ_classname, szClass, 9);
entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
if (!equal(szClass, "func_wall") || equal(szTarget, "ignore"))
return PLUGIN_HANDLED;
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