#include <sourcemod>#include <sdktools>#include <RareAnimationController>public Action OnRareAnimation(int client, int weapon, int sequence_type, int sequence_index, float duration){ char sWeapon[64]; GetEntityClassname(weapon, sWeapon, 64); if(StrContains(sWeapon, "knife") != -1 || StrContains(sWeapon, "deagle") != -1) { return Plugin_Continue; } return Plugin_Handled;}